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Cake day: October 22nd, 2025

The UK government used fake organisations and forged documents to disrupt its enemies and protect its interests amid the Cold War, declassified files show.

The information comes in a series of highly sensitive files which were released to the National Archives in London.

The files belonged to the Information Research Department (IRD), a clandestine anti-communist propaganda unit which operated in the Foreign Office between 1948 and 1977.

Within the IRD there was a highly secretive subdivision named the Special Editorial Unit (SEU), which specialised in the “dark arts” of covert statecraft with assistance from MI6.

That involved planning and executing “black” propaganda operations such as the creation of fictitious organisations and the dissemination of forged documents.

These “black” operations were designed “to encourage a reaction, incite violence, or foment racial tensions”, according to historian Rory Cormac, whose new book looks into the key figures behind the SEU.

The SEU also secretly controlled a series of global news agencies which posed as legitimate media groups and functioned as conduits for British propaganda content.

In addition to this, it supplied “independent” journalists with special briefings and pre-written articles which were then published under their own names.

The focus of much of this material was on the Soviet Union and its external activities, but other campaigns targeted left-wing and national liberation movements across the developing world.

Anti-colonial leaders such as Egypt’s Gamal Abdel Nasser, Indonesia’s Sukarno, and Ghana’s Kwame Nkrumah were a frequent focus of British propaganda operations.

Civilization VII is set for a major update that finally let players stay as one civ through all Ages, as the boss of parent company Take-Two has admitted: “we got it wrong.”

Civilization VII is over a year old now, and has fewer players on Steam than both Civilization VI and the 15-year-old Civilization V. When Civilization VII launched, players highlighted issues with the user interface, a lack of map variety, and a lack of features they’d come to expect from the franchise. But some veteran Civ fans also didn’t get on well with the dramatic changes developer Firaxis made to the game.

At launch, a full campaign in Civilization VII was one that went through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games had never had such a system, and it proved divisive.

While Firaxis launched a number of key updates in a bid to turn sentiment around, and Take-Two boss Strauss Zelnick indicated to IGN that he was confident Civilization VII would eventually prove to be a successful project, developer Firaxis suffered layoffs in September, and the game is still stuck on a ‘mixed’ user review rating on Steam — its core platform.

Speaking to Game File now, Zelnick took responsibility for Civilization VII’s struggles.

“Every time there’s a new Civ, the team at Firaxis thinks about: ‘How do we push the envelope far enough that it makes sense to buy this new game? And how do we preserve what people love enough so that they’re not disaffected?’ And we got it wrong with Civ VII, but it wasn’t for want of trying. And again, I take responsibility for it,” he said.

“So we’ve made a bunch of fixes. We’ll continue to make fixes. The game is a really good game. And it’s certainly a profitable enterprise for us. But this is one where I think what we tried to do was a bridge too far, from the consumer’s perspective.”